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meter
1. Introduction
2. Parameters
2.1. Meters
2.1.1. Presets
2.1.2. Loudness type
2.1.3. Output type
2.1.4. Visualization
2.1.5. Raster type
2.1.6. Live monitoring
2.1.7. Reset meters
2.1.8. Open file
2.1.9. Target range
2.1.10. Learn target range
2.1.11. Target range presets
2.2. Loudness
2.2.1. Adaptive startup
2.2.2. Adaptive edges
2.2.3. Adaptive type
2.2.4. Adaptive threshold
2.3. Visualization
2.3.1. Auto range
2.3.2. Visual range presets
2.3.3. Loudness range
2.3.4. Layout options
2.3.5. Layout source mode
2.3.6. Layout target mode
2.3.7. Layout output mode
2.3.8. Delta field type
2.3.9. Super-sampling mode
2.3.10. Bits per pixel
2.3.11. Milk Mode
2.3.12. Bucket size
2.3.13. Histogram hold
2.3.14. Delta X/Y/T
2.3.15. Delta field
2.3.16. Shader params
2.3.17. Show thresholds
2.3.18. Panel params
2.3.19. History length
2.3.20. Show statistics
2.3.21. Show axis
2.3.22. Show axis lines
2.4. Theme
2.4.1. Theme presets
2.4.2. Source color
2.4.3. Normal color
2.4.4. Target color
2.4.5. Output color
2.5. Settings
2.5.1. BPM
2.5.2. Host BPM
2.5.3. Load preset visuals
2.5.4. Load preset ranges
2.5.5. Dark mode
2.5.6. Blocksize
2.5.7. Delay compensation
2.6. Update
2.7. About
3. Glossary
3.1. Range sliders
3.2. History
3.3. Histogram
3.4. Source
3.5. Target
3.6. Output
4. Credits
4.1. MIT License (libebur128)
compressor
1. Introduction
2. Parameters
2.1. Compression
2.1.1. Presets
2.1.2. Loudness type
2.1.3. Output type
2.1.4. Visualization
2.1.5. Raster type
2.1.6. Sidechain
2.1.7. Dynamics type
2.1.8. Ballistics type
2.1.9. Low-Level type
2.1.10. Source range
2.1.11. Learn source range
2.1.12. Source range presets
2.1.13. Target range
2.1.14. Learn target range
2.1.15. Target range presets
2.1.16. Threshold
2.1.17. Ratio
2.1.18. Attack/Release
2.1.19. Linear Attack/Release
2.1.20. Look-ahead
2.1.21. Look-ahead mode
2.1.22. Knee width
2.1.23. Dry/Wet
2.1.24. Output gain
2.2. Loudness
2.2.1. Adaptive startup
2.2.2. Adaptive edges
2.2.3. Adaptive type
2.2.4. Adaptive threshold
2.3. Visualization
2.3.1. Auto range
2.3.2. Visual range presets
2.3.3. Loudness range
2.3.4. Layout options
2.3.5. Layout source mode
2.3.6. Layout target mode
2.3.7. Layout output mode
2.3.8. Delta field type
2.3.9. Super-sampling mode
2.3.10. Bits per pixel
2.3.11. Breath residual
2.3.12. Bucket size
2.3.13. Histogram hold
2.3.14. Delta X/Y/T
2.3.15. Delta field
2.3.16. Shader params
2.3.17. Show thresholds
2.3.18. Panel params
2.3.19. History length
2.3.20. Show transfer
2.3.21. Show gain reduction
2.3.22. Show axis
2.3.23. Show axis lines
2.4. Theme
2.4.1. Theme presets
2.4.2. Source color
2.4.3. Normal color
2.4.4. Target color
2.4.5. Output color
2.5. Settings
2.5.1. BPM
2.5.2. Host BPM
2.5.3. Dither
2.5.4. Load preset visuals
2.5.5. Load preset ranges
2.5.6. Dark mode
2.5.7. Offline HD
2.5.8. Blocksize
2.5.9. Look-ahead budget
2.5.10. Delay compensation
2.6. Update
2.7. About
3. Tips & Tricks
3.1. Compression/expansion
3.2. Automatic gain control
3.3. Gain riding
4. Glossary
4.1. Range sliders
4.2. History
4.3. Histogram
4.4. Source
4.5. Target
4.6. Output
5. Credits
5.1. MIT License (libebur128)
APU Software
APU Software
User Manual
v2.4.7